Subject Archive for Ogre3D

Successfully Integrating Qt and Ogre3D
Category: Programming December 10, 2011 Tags: , ,

Well at long last I have met my self assigned milestone of basic Ogre3D and Qt integration! I first wrote about my intentions months ago but as it turns out I got side tracked by writing my own build system, which I did because neither premake or cmake could satisfy my requirements. I may elaborate […] read on
Progress on integrating Qt and Ogre3D
Category: Games February 12, 2011 Tags: , ,

For the last couple of weeks I have been working on integrating an Ogre render window into a Qt user interface. My goal is to have a cube rendered by ogre that can be changed colour by controls in the Qt user interface. Currently I have managed to get the integration working as a proof […] read on
Let development commence
Category: Games January 21, 2011 Tags: ,

It’s finally time for some game development to start! It’s been a long time coming with the development of the website soaking up so much of my time. There is no particular game idea that I am working on specifically yet. Rather I am going to focus on getting famiiar with my tools and constructing […] read on